Case Studies
Some projects I’ve worked on over the last few years:
Some projects I’ve worked on over the last few years:
In early 2010 I worked with Six to Start as producer for this innovative game around David Dimbleby’s new history show, Seven Ages of Britain.
To complete the game, players have to answer seven weekly rounds of tough questions related to the objects featured in the show – the twist being that they’re allowed to use the web to research their answers.
In late 2009, Six to Start brought me on board as producer to deliver six weeks’ worth of sponsored content for Nokia around E4’s new show Misfits. This was part of an innovative cross-platform project which saw a seamless integration of brand-commissioned content.
In Summer 2009 I led a team of experts to research and develop a full creative plan for a cutting-edge project: a secure, online “chest” where people can deposit their worries or fears before they go to bed.
In 2008 I led on the creative development and business planning for a new digital project concept around helping young people to make money.
Frankenstory is an online version of the game “Consequences” in which two people write a story together. I worked with a team to produce this as an experimental side-project. It now receives hundreds of stories per month from all around the world.
This game gives users a chance to create their own tile in an Arts and Crafts style.
Just drag your shapes on, size them, colour them or rotate them and the tiles will tessellate automatically. Once you’re done, you can print your tile or submit it to the gallery.
Production of Nickelodeon’s flagship environmental campaign website.
An addictive online game which challenges players to buy and sell properties in order to buy the £1m mansion.
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